![]() ![]() ![]() It’s something I do not often find in sci-fi media. Verisimilitude is a huge aspect of Va-11 Hall-A. Each beat is delivered in stride with enough time to establish that character to the extent needed for their possible return.Ĭharacter interactions are intimate and believable. It allows you to take in everything one step at a time without being bombarded all at once with newness. However, the pace Va-11 Hall-A takes is deliberate. There is a large number of characters, which in a text-based experience could be overwhelming to some. Many characters regularly return to the bar for various reasons, and some only stop by a time or two. Refreshing is a good way to describe my response to this game, even after my second time through it, but that somehow isn’t apt enough.Ĭharacter interactions are adult, flawed, hilarious, traumatizing, depressing, melancholic, and even lackadaisical at times. Instead of subtext, the narrative is context to the lives lived around Valhalla. In games, most of what the game delivers is dependent on how the characters navigate the world, their decisions defining who they are. Va-11 Hall-A is the best example of character-driven narrative in gaming I’ve experienced in a long time. Each nugget of detail told through character interactions adds to the characters and the world they live in. So half the fun is interpreting who did what to whom and when in the grand scheme of things. They all have some sort of association with each other as well. Some characters are massive jerks, and some are genuine examples of humanity. ![]() As you play, you meet a diverse clientele that brings the outside world in through their life stories. You became a bartender and have worked in this dive of a bar for a while now, going through the motions. You, the main character, are Julianne Stingray, more commonly just called Jill. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |